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QUANTUM SUICIDE: A Visual Novel in Space. Kill or be killed.

Created by Cotton Candy Cyanide

Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett.

Latest Updates from Our Project:

The Launch, The Dream, The Awards and The Finish Line! (IT'S A LONG ONE!)
over 3 years ago – Mon, Sep 28, 2020 at 06:17:28 PM

Good Evening Quantumers <3


I hope you are all having a wonderful weekend and are staying safe~ 

I have a quick update (and by quick, I mean an essay) for you regarding Quantum Suicide, the future of Cotton Candy Cyanide, Awards and current projects from our friends at YangYang Mobile <3


Quantum Suicide's Progress!

As most of you should be aware, Quantum Suicide went live on September 10th! We did have some pretty major hiccups, however, I am so close to being finished fixing all the bugs or errors that have popped up! I hope all of you who have played it so far have enjoyed your experience, and any feedback is always welcome! Thank you all again for making it possible.


If you still haven't received your Steam Key (I can see how many haven't yet been activated and know there are a few of you) please message me and I can get you playing! :D


As for our Itch.io launch, that should be happening this week! We just got approval from Itch.io to launch on their platform and I am just figuring out their uploading and patching system <3 

Ohhhhh yeah, *Mostly Positive* - the dream is real :D

We are currently sitting at 'Mostly Positive' for Steam reviews (or a 7 out of 10) and I am absolutely thrilled! I can also see that all reviews from Quantumers have been positive and that means a lot to me, because you are the last people I would want to let down after all this time <3 Please do leave a review if you have time, it really helps in both Steam Analytics and the general "come onnnnn, play me~" vibe of the game :P


I am now working out a plan for the Vita build, however I am concerned about deadlines for Sony - and so may look to some contacts to see if I can get some help to get QS across the line before the end of the year for Vita. The last thing I want to do is disappoint any Vita fans, so please know that I am doing my absolute best to get it done in time, but at this point I am a little worried :( Please cross your fingers with me <3


Quantum Suicide Physical Rewards!

I am still waiting on some final items (art books, posters and DVDs), however I do have some ready to go (keychains, shirts, dakimakuras etc.)! So, please be sure to update your postal address via BackerKit if you have ordered physical items! 

I will be contacting every backer who should be expecting shipped items before I start shipping, to confirm both your order and your address. The last thing we want is any silly mishaps! I will start contacting people this week! Quantumers whose items I have already will be first - as I can post these shortly~

So look out for my email incoming soon! 


Quantum Suicide is a Finalist in the Australian Game Developer Awards!

I know!? WHAT!? 

Waaaaaaahhhh!?

But yeah, that's right! Quantum Suicide has been selected as a finalist game in two separate categories of this year's Australian Game Developer Awards - Best Narrative and Best Emerging Title! The Awards night is happening digitally via Twitch on October 7th! So feel free to watch our hard work on stage!

I feel like making it to be a finalist is already winning enough for me, and honestly, can't thank you all enough for this! None of this would have ever been remotely possible without you all <3 


The Future of Cotton Candy Cyanide! Patreon??

I am still a full time student (on stipend) who works part time jobs to pay the bills. After releasing Quantum Suicide, I want to change this :) I honestly believe that if given the opportunity to channel all my energy into game development, not only will I be able to release more games, faster, but also at a higher quality! Quantum Suicide was the result of passion, but passion that could only happen outside of school and work hours - and I believe I could have done better if given the time and energy allowances :(


So, I have decided to try and pursue game development as a full time career~

However, understand that it is not that simple! To start things off, I am making a Patreon and welcome anyone who would like to join it to do so, and join me on this journey!

The crossover no one has been waiting for. . . ?

My first port of call (after fixing any remaining Steam bugs): I am going to extend the romance endings in Quantum Suicide. Not by a large amount, but to a hopefully more satisfying ending for all of you who worked so hard to achieve them! I will also be adding explanation sections (x2) to better explain parts of the game that seem to have been poorly explained to date (my bad!). This will take a little bit of extra money, and where any initial Patreon funds raised will go! 


After Quantum Suicide, I will start new projects partly supported by Patreon and partly by my part time work and stipend (unless Patreon blows up, then 100% Patreon - but I am a realist, sooooo. . .) and then once I have working demos to show the world, I will come back here to Kickstarter again to ask for support <3 And this time I promise - no more divorces and no more 5 year waits! :D


So, I am new to Patreon and not sure really what I should be doing, but here it is:

Join the CCCN Cartel - Your second family <3

Feel free to give me any advice on the matter! Just like Kickstarter, this is my first time and I am kinda just going in blind~


YANG YANG MOBILE'S NEW GAME:

A coming-of-age yuri visual novel - You had me at Yuri :P

My wonderful game developer BFF's over at YangYang Mobile are on their 3rd title - Perfect Gold: The Alchemy of Happiness! (*looks guilty as they are on their 3rd game and I'm still on QS... hahahahaha T.T*)


They are in their last days of their Kickstarter (about 2 and a bit) and if you haven't checked them out already, I highly recommend you do! I have already backed it and they have a playable demo that you can access on Steam now! 


Well Quantumers, until my next update (with hopefully good news on the Vita and physical items fronts!)


<3 MoltenCherry

Quantum Suicide is LIVE!!
over 3 years ago – Fri, Sep 11, 2020 at 06:40:56 PM

QUANTUMERS WE DID IT!!

After so many years - we are finally there! I pressed the button to release Quantum Suicide on Steam just minutes ago.

Sadly, itch.io appears to be giving me grief - but I should have that up and going to within 24 hours :)

Doesn't she look happy!?

So now what!?

Well Quantumers, I have a few requests!

1. That you play the game (and hopefully enjoy it!)

2. That you leave a review on Steam as it will help give the game traction so we can suck more people into becoming one of us.... one of us.... 

3. If you have more rewards coming, please be patient! I will have updates later this month! 

4. If you find any bugs or issues, report them to me :D I have made a Steam discussion just for that: https://steamcommunity.com/app/1020030/discussions/0/2941369644788022584/

and finally,

5. That you pat yourself on the back for a job well done (I can't do it, I would if I could!) - because this whole journey, with all its ups and downs, has only been possible because of you! This game's success is your success, our success! 

WE FINALLY DID IT!! 

Well, I am off to start patching my heart out! 

<3 MoltenCherry

How to prepare for the release of Quantum Suicide~
over 3 years ago – Wed, Sep 09, 2020 at 10:31:58 PM

Good Afternoon Quantumers!

With the days counting by, I am getting ever more excited (and a little scared) about the release of Quantum Suicide! I hope you all are too (the excited part that is~)!

Digital keys:

To ensure everyone gets their digital Steam keys, I need all Quantumers to make sure their email addresses are up to date via BackerKit! To do this, you need to log into BackerKit and check your details!

COME GET YOUR GOODIES!!

If you can't access your account because a bear ate your password, and then your recovery email address as well (damn bears are hungry this time of year), please message me via Kickstarter or email me with your details and I can update your email address for you :)

I will be pressing the button for the game to go live between 9-10pm Australian Brisbane time on Thursday September 10th, with keys sent out via email an hour or two before then!

Physical rewards:

I almost have all the bits and pieces prepared for the physical rewards, however, I'm just waiting on a few last items that have been held up due to company shut downs and delayed postage times. I am hoping to have all physical rewards ready to ship by the end of September, at which time, I will begin the mass postings! *FLY MY PRETTIES, FLY!*

Due to flight restrictions between countries at the moment, please allow more time than usual for your rewards to get to you! I'm sure all the postmen everywhere appreciate your patience! 

Please ensure your postage address is up to date in BackerKit! I will do another announcement prior to physically shipping anything to ask you again to confirm your address :)

If you have any questions regarding your rewards, feel free to message me and I will get to you asap!

Our first review: 

The Beta testing officers have been working hard around the clock to help create the best QS experience possible. During this process, a reviewer from Digitally Downloaded requested Beta access for a review. This review is a reflection of the hard work and continued persistence they have shown in bettering the game, one report at a time!

Here's (naively) hoping they are all this positive! :D

Thank you Officers! We couldn't have done this without you.

Until Thursday then, Quantumers!

<3 MoltenCherry 

The Release Date is Finnnnnnaaally here!!
over 3 years ago – Sat, Aug 29, 2020 at 07:01:06 PM

Good evening Quantumers!

This is going to be short - and sweet!

I am so very pleased to announce that we finally have a release date! Unlike those other fake release dates, I mean it this time!! PROMISE! Mark your calendars!

-SEPTEMBER 10, 2020-

Between now and then I will be sending out one more major BETA build for our wonderful Officers to test until their hearts are content and I will work feverishly to make the game as perfect as humanly possible before launch - fixing all of their reports and then standing by for the following week to fix any bugs and create patches where needed!

After all this, I will start working on the console port and bring you more on that at a later date!

If you want to get in contact with me between now and release, please be aware I am pulling 15 - 20 hour days doing the 'crunchy dance' and may not get to you as soon as I would like to :( 

That's it for now then - time to get back to work! Until just before the launch Quantumers,

<3 MoltenCherry 

The finish line is in sight!
almost 4 years ago – Thu, Jul 16, 2020 at 10:10:40 PM

Good Evening Quantumers!

I hope you are all well and doing your best to stay safe from the coronas and taking care of each other <3

This is just a quick update on the game's progress! I am forever sorry that this is taking this long - I am doing my best while still unwell :D

But, onto the good news!

- Japanese Language QA has begun and is underway!

- Only two more characters VAs need to be put in (as in, connecting correct VA line to correct written dialogue), which means we are so close to our final Beta test! 98% of VA lines have now been cut and leveled with only a few stragglers left. 

- Once our final Beta test goes out, the 14 day countdown will begin for release! 

- QS will release before the end of August! (Again, sorry for the delay and thank you so much for being patient with me <3)

There is not much more to say at this point! Just short and sweet! I just need to get QS across the finish line and out to all you wonderful Quantumers! 

Until the next update (and the start of the countdown!)

<3 MoltenCherry