The Launch, The Dream, The Awards and The Finish Line! (IT'S A LONG ONE!)
over 3 years ago
– Mon, Sep 28, 2020 at 06:17:28 PM
Good Evening Quantumers <3
I hope you are all having a wonderful weekend and are staying safe~
I have a quick update (and by quick, I mean an essay) for you regarding Quantum Suicide, the future of Cotton Candy Cyanide, Awards and current projects from our friends at YangYang Mobile <3
Quantum Suicide's Progress!
As most of you should be aware, Quantum Suicide went live on September 10th! We did have some pretty major hiccups, however, I am so close to being finished fixing all the bugs or errors that have popped up! I hope all of you who have played it so far have enjoyed your experience, and any feedback is always welcome! Thank you all again for making it possible.
If you still haven't received your Steam Key (I can see how many haven't yet been activated and know there are a few of you) please message me and I can get you playing! :D
As for our Itch.io launch, that should be happening this week! We just got approval from Itch.io to launch on their platform and I am just figuring out their uploading and patching system <3
We are currently sitting at 'Mostly Positive' for Steam reviews (or a 7 out of 10) and I am absolutely thrilled! I can also see that all reviews from Quantumers have been positive and that means a lot to me, because you are the last people I would want to let down after all this time <3 Please do leave a review if you have time, it really helps in both Steam Analytics and the general "come onnnnn, play me~" vibe of the game :P
I am now working out a plan for the Vita build, however I am concerned about deadlines for Sony - and so may look to some contacts to see if I can get some help to get QS across the line before the end of the year for Vita. The last thing I want to do is disappoint any Vita fans, so please know that I am doing my absolute best to get it done in time, but at this point I am a little worried :( Please cross your fingers with me <3
Quantum Suicide Physical Rewards!
I am still waiting on some final items (art books, posters and DVDs), however I do have some ready to go (keychains, shirts, dakimakuras etc.)! So, please be sure to update your postal address via BackerKit if you have ordered physical items!
I will be contacting every backer who should be expecting shipped items before I start shipping, to confirm both your order and your address. The last thing we want is any silly mishaps! I will start contacting people this week! Quantumers whose items I have already will be first - as I can post these shortly~
So look out for my email incoming soon!
Quantum Suicide is a Finalist in the Australian Game Developer Awards!
I know!? WHAT!?
But yeah, that's right! Quantum Suicide has been selected as a finalist game in two separate categories of this year's Australian Game Developer Awards - Best Narrative and Best Emerging Title! The Awards night is happening digitally via Twitch on October 7th! So feel free to watch our hard work on stage!
I feel like making it to be a finalist is already winning enough for me, and honestly, can't thank you all enough for this! None of this would have ever been remotely possible without you all <3
The Future of Cotton Candy Cyanide! Patreon??
I am still a full time student (on stipend) who works part time jobs to pay the bills. After releasing Quantum Suicide, I want to change this :) I honestly believe that if given the opportunity to channel all my energy into game development, not only will I be able to release more games, faster, but also at a higher quality! Quantum Suicide was the result of passion, but passion that could only happen outside of school and work hours - and I believe I could have done better if given the time and energy allowances :(
So, I have decided to try and pursue game development as a full time career~
However, understand that it is not that simple! To start things off, I am making a Patreon and welcome anyone who would like to join it to do so, and join me on this journey!
My first port of call (after fixing any remaining Steam bugs): I am going to extend the romance endings in Quantum Suicide. Not by a large amount, but to a hopefully more satisfying ending for all of you who worked so hard to achieve them! I will also be adding explanation sections (x2) to better explain parts of the game that seem to have been poorly explained to date (my bad!). This will take a little bit of extra money, and where any initial Patreon funds raised will go!
After Quantum Suicide, I will start new projects partly supported by Patreon and partly by my part time work and stipend (unless Patreon blows up, then 100% Patreon - but I am a realist, sooooo. . .) and then once I have working demos to show the world, I will come back here to Kickstarter again to ask for support <3 And this time I promise - no more divorces and no more 5 year waits! :D
So, I am new to Patreon and not sure really what I should be doing, but here it is:
Feel free to give me any advice on the matter! Just like Kickstarter, this is my first time and I am kinda just going in blind~
YANG YANG MOBILE'S NEW GAME:
My wonderful game developer BFF's over at YangYang Mobile are on their 3rd title - Perfect Gold: The Alchemy of Happiness! (*looks guilty as they are on their 3rd game and I'm still on QS... hahahahaha T.T*)
They are in their last days of their Kickstarter (about 2 and a bit) and if you haven't checked them out already, I highly recommend you do! I have already backed it and they have a playable demo that you can access on Steam now!
Well Quantumers, until my next update (with hopefully good news on the Vita and physical items fronts!)
<3 MoltenCherry